Comments (139)
What engine was used to develop this game?
this game has a cool art style! I like it!
Whenever I load the game up my screen just stays black. It worked fine on my old laptop but not on my new PC :/
More
As an army of one, destroy waves of enemies across different arena-style battle grounds. Strategically collect weapons and perks to increase your chances of survival. Test your skill against bosses that are determined to eliminate the moment the battle starts. You only have one life.
SOCIAL MEDIA
KNOWN ISSUES
Game Crashes on Start :
If you try to launch the game and get the following error "FATAL ERROR in Vertex Shader compilation"
Just update direct x from this link https://www.microsoft.com/en-us/download/details.aspx?id=34429
Let me know if the problem persists
DEMO 2 CHANGELOG
Main Theme Song Changed
Boss Theme Song Changed
Upgraded weapon shooting system
Updated/Fixed some perks
Updated/Fixed enemy spawning and attacking (It's not that unforgiving anymore)
Added a few new weapons for the demo
Added a few new perks for the demo
Added "Flawless" system
Added Temp perk system
Updated perk/weapon spawn system
Added bonus level for demo (sorry no hint)
Updated first boss
Added to more different levels with new enemy types
Added another boss level
Added options that autosave to disk (SFX level, Music level, Cursor options)
Updated Pause menu
You can now view perk descriptions during in-game pause menu
Minor bug fixes and updates
#shooter
https://www.youtube.com/watch?v=4yzyI0zQF7g
Just a timelapse of creating an electric force field using Line2D
https://www.youtube.com/watch?v=dnoNZyk-cJk
So I decided to redesign the weapon system. There are essentially 4 weapon types each with their own ammo. Photon, Glitch, Boom and Voltaic. In this video I show what glitch weapons are like.
https://www.youtube.com/watch?v=r3EgG0yAovo
So I haven't been dev logging in a while. 2020 was a crazy year. But here's is one video of some progress I made some time back
https://www.youtube.com/watch?v=uFdyYAHnCD4
It feels great to see multiple systems/mechanics coming together nicely. Shooting, Health Bars, Damage, Boss Battles, Death, Pick Ups, Experience Levels, Upgrades...
https://www.youtube.com/watch?v=wv52S_CUJhw
Had to rethink the the boss battle mechanics. Been playing a lot of indie titles and I got better at game-deving. This project is alive!!!