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Comments (139)

What do you think?

What engine was used to develop this game?

this game has a cool art style! I like it!

Whenever I load the game up my screen just stays black. It worked fine on my old laptop but not on my new PC :/

I've been playing this game all night without getting bored, and this being a demo, I really want this game finished, it's just amazing

More

As an army of one, destroy waves of enemies across different arena-style battle grounds. Strategically collect weapons and perks to increase your chances of survival. Test your skill against bosses that are determined to eliminate the moment the battle starts. You only have one life.

SOCIAL MEDIA

http://twitter.com/kidando

KNOWN ISSUES

Game Crashes on Start :
If you try to launch the game and get the following error "FATAL ERROR in Vertex Shader compilation"
Just update direct x from this link https://www.microsoft.com/en-us/download/details.aspx?id=34429
Let me know if the problem persists

DEMO 2 CHANGELOG

  • Main Theme Song Changed

  • Boss Theme Song Changed

  • Upgraded weapon shooting system

  • Updated/Fixed some perks

  • Updated/Fixed enemy spawning and attacking (It's not that unforgiving anymore)

  • Added a few new weapons for the demo

  • Added a few new perks for the demo

  • Added "Flawless" system

  • Added Temp perk system

  • Updated perk/weapon spawn system

  • Added bonus level for demo (sorry no hint)

  • Updated first boss

  • Added to more different levels with new enemy types

  • Added another boss level

  • Added options that autosave to disk (SFX level, Music level, Cursor options)

  • Updated Pause menu

  • You can now view perk descriptions during in-game pause menu

  • Minor bug fixes and updates
    #shooter



teen
Mild Fantasy Violence

made in GIMP

1

https://www.youtube.com/watch?v=4yzyI0zQF7g

Just a timelapse of creating an electric force field using Line2D

YouTube
https://www.youtube.com/watch?v=4yzyI0zQF7g
youtube.com
1
YouTube
https://www.youtube.com/watch?v=_X94o7NkGoo
youtube.com
1

So I dropped GameMaker to instead use Godot for this project. It got to a point where I couldn't manage my game efficiently with GameMaker. Godot's game design philosophy is great for expanding projects. I spent about a year of tinkering to learn it.

https://www.youtube.com/watch?v=dnoNZyk-cJk

So I decided to redesign the weapon system. There are essentially 4 weapon types each with their own ammo. Photon, Glitch, Boom and Voltaic. In this video I show what glitch weapons are like.

YouTube
https://www.youtube.com/watch?v=dnoNZyk-cJk
youtube.com

https://www.youtube.com/watch?v=r3EgG0yAovo

So I haven't been dev logging in a while. 2020 was a crazy year. But here's is one video of some progress I made some time back

YouTube
https://www.youtube.com/watch?v=r3EgG0yAovo
youtube.com

https://www.youtube.com/watch?v=uFdyYAHnCD4

It feels great to see multiple systems/mechanics coming together nicely. Shooting, Health Bars, Damage, Boss Battles, Death, Pick Ups, Experience Levels, Upgrades...

YouTube
https://www.youtube.com/watch?v=uFdyYAHnCD4
youtube.com

Those little and hard to notice bugs that could end up breaking your game.

https://www.youtube.com/watch?v=dFS0KVZlJ7o

Finally found a glitch shader for BBG.

YouTube
https://www.youtube.com/watch?v=dFS0KVZlJ7o
youtube.com

https://www.youtube.com/watch?v=wv52S_CUJhw

Had to rethink the the boss battle mechanics. Been playing a lot of indie titles and I got better at game-deving. This project is alive!!!

YouTube
https://www.youtube.com/watch?v=wv52S_CUJhw
youtube.com